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	<title>matevzp@naspletu.org &#187; igrice</title>
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		<title>Multiplayer simulacija dirkanja z avtomobili &#8211; Nostalgic run: zadnja predstavitev</title>
		<link>http://naspletu.org/2010/multiplayer-simulacija-dirkanja-z-avtomobili-nostalgic-run-zadnja-predstavitev/</link>
		<comments>http://naspletu.org/2010/multiplayer-simulacija-dirkanja-z-avtomobili-nostalgic-run-zadnja-predstavitev/#comments</comments>
		<pubDate>Wed, 02 Jun 2010 11:56:50 +0000</pubDate>
		<dc:creator>matevzp</dc:creator>
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		<category><![CDATA[nagibanje]]></category>
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		<category><![CDATA[nostalgic run]]></category>
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		<category><![CDATA[Tags: 3d model animation]]></category>
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		<guid isPermaLink="false">http://naspletu.org/?p=596</guid>
		<description><![CDATA[Danes smo končno predstavili igro, ki sva jo z @Andr3jko razvijala zadnja 2-3 mesece. Multiplayer je fully functional, le collision detection in fizika sta rahlo štorasta zaradi osnovnega protokola, ki sva ga spisala iz nule, za pošiljanje podatkov med klienti in strežnikom. En del vožnje sva  [...]]]></description>
			<content:encoded><![CDATA[<p>Danes smo končno predstavili igro, ki sva jo z @Andr3jko razvijala zadnja 2-3 mesece. Multiplayer je fully functional, le collision detection in fizika sta rahlo štorasta zaradi osnovnega protokola, ki sva ga spisala iz nule, za pošiljanje podatkov med klienti in strežnikom. En del vožnje sva posnela in si jo lahko ogledate tukaj. V kratkem pa bo na voljo tudi .exe file, da boste lahko sprobali =)</p>
<p>Filmček:<br />
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/jTSFM2fW8iQ&amp;hl=en&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/jTSFM2fW8iQ&amp;hl=en&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Multiplayer simulacija dirkanja z avtomobili: Filmček :)</title>
		<link>http://naspletu.org/2010/multiplayer-simulacija-dirkanja-z-avtomobili-filmcek/</link>
		<comments>http://naspletu.org/2010/multiplayer-simulacija-dirkanja-z-avtomobili-filmcek/#comments</comments>
		<pubDate>Mon, 10 May 2010 21:14:39 +0000</pubDate>
		<dc:creator>matevzp</dc:creator>
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		<guid isPermaLink="false">http://naspletu.org/?p=565</guid>
		<description><![CDATA[Evo pa je prišel filmček. Sorry za slabo resolucijo, nisem našel nobenega programčka, ki bi bil pameten za snemanje desktopa. Any suggestions?
Prejšnje prispevke si lahko preberete

tukaj(prvi del &#8211; ladjica v prostoru in izris proge),
tukaj(drugi del &#8211; proga, avtomobil in vožnja po progi in  [...]]]></description>
			<content:encoded><![CDATA[<p>Evo pa je prišel filmček. Sorry za slabo resolucijo, nisem našel nobenega programčka, ki bi bil pameten za snemanje desktopa. Any suggestions?</p>
<p>Prejšnje prispevke si lahko preberete</p>
<ol>
<li><a href="http://naspletu.org/2010/igrce-igrce-igrce/" target="_blank">tukaj(prvi del &#8211; ladjica v prostoru in izris proge)</a>,</li>
<li><a href="http://naspletu.org/2010/the-game-is-a-work-in-progress-and-its-showing-some-results/" target="_blank">tukaj(drugi del &#8211; proga, avtomobil in vožnja po progi in nagibanje &#8211; Ray Trace)</a> in</li>
<li><a href="http://naspletu.org/2010/se-malo-igranja-z-igro-in-se-ena-proga/" target="_blank">tukaj(tretji del &#8211; nova proga, manjši popravki)</a> <img src='http://naspletu.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> .</li>
<li><a href="http://naspletu.org/2010/dodajanje-multiplayerja-in-screenmanagerja-v-igro/" target="_blank">tukaj(četrti del &#8211; multiplayer, socket server, ScreenManager)</a></li>
<li><a href="http://naspletu.org/2010/multiplayer-simulacija-dirkanja-z-avtomobili-particle-system-dim/" target="_blank">tukaj(peti del &#8211; dim, particle system)</a></li>
</ol>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/-ieAoqxyuPc&amp;hl=en&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/-ieAoqxyuPc&amp;hl=en&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Exe igre pride gor kmalu, tko da se boste lahko mal špilal na multiplayer <img src='http://naspletu.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Multiplayer simulacija dirkanja z avtomobili: Particle system, dim</title>
		<link>http://naspletu.org/2010/multiplayer-simulacija-dirkanja-z-avtomobili-particle-system-dim/</link>
		<comments>http://naspletu.org/2010/multiplayer-simulacija-dirkanja-z-avtomobili-particle-system-dim/#comments</comments>
		<pubDate>Thu, 06 May 2010 14:07:09 +0000</pubDate>
		<dc:creator>matevzp</dc:creator>
				<category><![CDATA[Foto]]></category>
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		<category><![CDATA[arcade]]></category>
		<category><![CDATA[audi A6]]></category>
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		<category><![CDATA[avtomobili]]></category>
		<category><![CDATA[car game]]></category>
		<category><![CDATA[car race]]></category>
		<category><![CDATA[collision detection med vozili]]></category>
		<category><![CDATA[dirkanje]]></category>
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		<category><![CDATA[fbx]]></category>
		<category><![CDATA[Game Menu]]></category>
		<category><![CDATA[gameStateManagement]]></category>
		<category><![CDATA[gravity]]></category>
		<category><![CDATA[igrice]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[nagibanje]]></category>
		<category><![CDATA[nagibanje avtomobila po progi]]></category>
		<category><![CDATA[new maps]]></category>
		<category><![CDATA[obračanje gum na 3d modelu]]></category>
		<category><![CDATA[particle system]]></category>
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		<category><![CDATA[reimer XNA recipes]]></category>
		<category><![CDATA[Screen Manager in games]]></category>
		<category><![CDATA[slike situacije]]></category>
		<category><![CDATA[smoke]]></category>
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		<guid isPermaLink="false">http://naspletu.org/?p=548</guid>
		<description><![CDATA[Spet malo o razvoju lastne igre (dirkalna igra) na XNA platformi.
Prejšnje prispevke si lahko preberete

tukaj(prvi del &#8211; ladjica v prostoru in izris proge),
tukaj(drugi del &#8211; proga, avtomobil in vožnja po progi in nagibanje &#8211; Ray Trace) in
tukaj(tretji del &#8211; nova proga, manjši popravki)   [...]]]></description>
			<content:encoded><![CDATA[<p>Spet malo o razvoju lastne igre (dirkalna igra) na <a href="http://www.xna.com/" target="_blank">XNA</a> platformi.</p>
<p>Prejšnje prispevke si lahko preberete</p>
<ol>
<li><a href="http://naspletu.org/2010/igrce-igrce-igrce/" target="_blank">tukaj(prvi del &#8211; ladjica v prostoru in izris proge)</a>,</li>
<li><a href="http://naspletu.org/2010/the-game-is-a-work-in-progress-and-its-showing-some-results/" target="_blank">tukaj(drugi del &#8211; proga, avtomobil in vožnja po progi in nagibanje &#8211; Ray Trace)</a> in</li>
<li><a href="http://naspletu.org/2010/se-malo-igranja-z-igro-in-se-ena-proga/" target="_blank">tukaj(tretji del &#8211; nova proga, manjši popravki)</a> <img src='http://naspletu.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> .</li>
<li><a href="http://naspletu.org/2010/dodajanje-multiplayerja-in-screenmanagerja-v-igro/" target="_blank">tukaj(četrti del &#8211; multiplayer, socket server, ScreenManager)</a></li>
</ol>
<p>Ta teden se ukvarjam predvsem z bonbončki. Najprej je prišel na vrsto dim za avtomobilom. Kot osnovo sem vzel Particle system, opisan v <a href="http://www.powells.com/biblio?isbn=9781590599259" target="_blank">XNA 2.0 Game Programming Recipe: A Problem-Solution Approach (Books for Professionals by Professionals)</a>.</p>
<p>O sistemu ni dosti za govorit, ker še ni preveč dodelan, se pa nekaj že vidi:</p>

<a href='http://naspletu.org/2010/multiplayer-simulacija-dirkanja-z-avtomobili-particle-system-dim/smokefrombehind/' title='SmokeFromBehind'><img width="150" height="150" src="http://naspletu.org/wp-content/uploads/2010/05/SmokeFromBehind-150x150.png" class="attachment-thumbnail" alt="SmokeFromBehind" title="SmokeFromBehind" /></a>
<a href='http://naspletu.org/2010/multiplayer-simulacija-dirkanja-z-avtomobili-particle-system-dim/smokefrombehind3/' title='SmokeFromBehind3'><img width="150" height="150" src="http://naspletu.org/wp-content/uploads/2010/05/SmokeFromBehind3-150x150.png" class="attachment-thumbnail" alt="SmokeFromBehind3" title="SmokeFromBehind3" /></a>
<a href='http://naspletu.org/2010/multiplayer-simulacija-dirkanja-z-avtomobili-particle-system-dim/smokefromthefront/' title='smokeFromTheFront'><img width="150" height="150" src="http://naspletu.org/wp-content/uploads/2010/05/smokeFromTheFront-150x150.png" class="attachment-thumbnail" alt="smokeFromTheFront" title="smokeFromTheFront" /></a>
<a href='http://naspletu.org/2010/multiplayer-simulacija-dirkanja-z-avtomobili-particle-system-dim/smokefrombehind2/' title='SmokeFromBehind2'><img width="150" height="150" src="http://naspletu.org/wp-content/uploads/2010/05/SmokeFromBehind2-150x150.png" class="attachment-thumbnail" alt="SmokeFromBehind2" title="SmokeFromBehind2" /></a>
<a href='http://naspletu.org/2010/multiplayer-simulacija-dirkanja-z-avtomobili-particle-system-dim/smokewhiledriving/' title='SmokeWhileDriving'><img width="150" height="150" src="http://naspletu.org/wp-content/uploads/2010/05/SmokeWhileDriving-150x150.png" class="attachment-thumbnail" alt="SmokeWhileDriving" title="SmokeWhileDriving" /></a>
<a href='http://naspletu.org/2010/multiplayer-simulacija-dirkanja-z-avtomobili-particle-system-dim/smokewhiledriving3/' title='SmokeWhileDriving3'><img width="150" height="150" src="http://naspletu.org/wp-content/uploads/2010/05/SmokeWhileDriving3-150x150.png" class="attachment-thumbnail" alt="SmokeWhileDriving3" title="SmokeWhileDriving3" /></a>
<a href='http://naspletu.org/2010/multiplayer-simulacija-dirkanja-z-avtomobili-particle-system-dim/smokewhiledriving2/' title='SmokeWhileDriving2'><img width="150" height="150" src="http://naspletu.org/wp-content/uploads/2010/05/SmokeWhileDriving2-150x150.png" class="attachment-thumbnail" alt="SmokeWhileDriving2" title="SmokeWhileDriving2" /></a>
<a href='http://naspletu.org/2010/multiplayer-simulacija-dirkanja-z-avtomobili-particle-system-dim/smokefromthefront2/' title='smokeFromTheFront2'><img width="150" height="150" src="http://naspletu.org/wp-content/uploads/2010/05/smokeFromTheFront2-150x150.png" class="attachment-thumbnail" alt="smokeFromTheFront2" title="smokeFromTheFront2" /></a>

<p>Prejšnje prispevke si lahko preberete</p>
<ol>
<li><a href="http://naspletu.org/2010/igrce-igrce-igrce/" target="_blank">tukaj(prvi del &#8211; ladjica v prostoru in izris proge)</a>,</li>
<li><a href="http://naspletu.org/2010/the-game-is-a-work-in-progress-and-its-showing-some-results/" target="_blank">tukaj(drugi del &#8211; proga, avtomobil in vožnja po progi in nagibanje &#8211; Ray Trace)</a> in</li>
<li><a href="http://naspletu.org/2010/se-malo-igranja-z-igro-in-se-ena-proga/" target="_blank">tukaj(tretji del &#8211; nova proga, manjši popravki)</a> <img src='http://naspletu.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> .</li>
<li><a href="http://naspletu.org/2010/dodajanje-multiplayerja-in-screenmanagerja-v-igro/" target="_blank">tukaj(četrti del &#8211; multiplayer, socket server, ScreenManager)</a></li>
</ol>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Multiplayer simulacija dirkanja z avtomobili: Dodajanje multiplayerja in ScreenManagerja v igro</title>
		<link>http://naspletu.org/2010/dodajanje-multiplayerja-in-screenmanagerja-v-igro/</link>
		<comments>http://naspletu.org/2010/dodajanje-multiplayerja-in-screenmanagerja-v-igro/#comments</comments>
		<pubDate>Wed, 21 Apr 2010 22:31:05 +0000</pubDate>
		<dc:creator>matevzp</dc:creator>
				<category><![CDATA[Foto]]></category>
		<category><![CDATA[projekti]]></category>
		<category><![CDATA[računalništvo]]></category>
		<category><![CDATA[tutoriali]]></category>
		<category><![CDATA[3d model animation]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[audi A6]]></category>
		<category><![CDATA[audi a8]]></category>
		<category><![CDATA[avtomobili]]></category>
		<category><![CDATA[car game]]></category>
		<category><![CDATA[car race]]></category>
		<category><![CDATA[collision detection med vozili]]></category>
		<category><![CDATA[dirkanje]]></category>
		<category><![CDATA[drive in space]]></category>
		<category><![CDATA[fbx]]></category>
		<category><![CDATA[Game Menu]]></category>
		<category><![CDATA[gameStateManagement]]></category>
		<category><![CDATA[gravity]]></category>
		<category><![CDATA[igrice]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[nagibanje]]></category>
		<category><![CDATA[nagibanje avtomobila po progi]]></category>
		<category><![CDATA[new maps]]></category>
		<category><![CDATA[obračanje gum na 3d modelu]]></category>
		<category><![CDATA[računalniška igra]]></category>
		<category><![CDATA[reimer XNA recipes]]></category>
		<category><![CDATA[Screen Manager in games]]></category>
		<category><![CDATA[slike situacije]]></category>
		<category><![CDATA[tire rotation]]></category>
		<category><![CDATA[večigralstvo v igri]]></category>
		<category><![CDATA[XNA]]></category>
		<category><![CDATA[XNA 3.1]]></category>

		<guid isPermaLink="false">http://naspletu.org/?p=523</guid>
		<description><![CDATA[Spet malo o razvoju lastne igre (dirkalna igra) na XNA platformi. Prejšnje prispevke si lahko preberete

tukaj(prvi del &#8211; ladjica v prostoru in izris proge),
tukaj(drugi del &#8211; proga, avtomobil in vožnja po progi in nagibanje &#8211; Ray Trace) in
tukaj(tretji del &#8211; nova proga, manjši popravki)  .

Po  [...]]]></description>
			<content:encoded><![CDATA[<p>Spet malo o razvoju lastne igre (dirkalna igra) na <a href="http://www.xna.com/" target="_blank">XNA</a> platformi. Prejšnje prispevke si lahko preberete</p>
<ol>
<li><a href="http://naspletu.org/2010/igrce-igrce-igrce/" target="_blank">tukaj(prvi del &#8211; ladjica v prostoru in izris proge)</a>,</li>
<li><a href="http://naspletu.org/2010/the-game-is-a-work-in-progress-and-its-showing-some-results/" target="_blank">tukaj(drugi del &#8211; proga, avtomobil in vožnja po progi in nagibanje &#8211; Ray Trace)</a> in</li>
<li><a href="http://naspletu.org/2010/se-malo-igranja-z-igro-in-se-ena-proga/" target="_blank">tukaj(tretji del &#8211; nova proga, manjši popravki)</a> <img src='http://naspletu.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> .</li>
</ol>
<p>Po malo več kot tednu se je zopet premaknilo pri seminarski nalogi. Tokrat je bil uspešno dodan najprej Screen manager, pobran iz <a href="http://creators.xna.com/samples/gamestatemanagement" target="_blank">slednjega exampla(gameStateManagement)</a>, katerega osnovni koncept in flashy shiny thingies sem seveda ohranil notri.</p>
<p>Naslednji velik korak je bil Multiplayer(Večigralstvo po &#8220;FRIjevsko&#8221;), ki deluje na principu neodvisnega strežnika in dveh(ali večih, trenutno je omejitev 2 zavoljo testiranja ostalih parametrov) računalnikov. Vsak client izračuna naslednjo pozicijo, to sporoči strežniku, strežnik pa sporoči clientu, če je njegov premik dovoljen(collision detection z ostalimi vozili) ali ne, ter tudi vse podatke o ostalih vozilih(pozicije, nagibe, rotacije itd&#8230;).</p>
<p>Trenutno na LANu deluje pri 45FPS, kar je relativno dobro, glede na standardnih 65FPS na trenutnem laptopu(ko je ta na elektriki, na bateriji pade na 20FPS). Stvar NE deluje na eduroamu v pritličju(v 2. nadstropju deluje normalno =) ) in slednjemu podobnim omrežjem, kjer izgleda ping približno takole: 2ms, 3256ms, TimedOut, 2ms &#8230; V tem primeru ustrezno tudi pade Frame Rate, saj pred izračunom nove pozicije počaka na odgovor strežnika, ali je premik veljaven.</p>
<p>Sledijo sličice(opozorilo: FPS na sličicah ni realen, ker je bil multiplayer pognan na mojem laptopu (2 igri naenkrat + multiplayer), kar je precej obremenjujoče =) .</p>

<a href='http://naspletu.org/2010/dodajanje-multiplayerja-in-screenmanagerja-v-igro/waitingforotherplayers/' title='WaitingForOtherPlayers'><img width="150" height="150" src="http://naspletu.org/wp-content/uploads/2010/04/WaitingForOtherPlayers-150x150.png" class="attachment-thumbnail" alt="WaitingForOtherPlayers" title="WaitingForOtherPlayers" /></a>
<a href='http://naspletu.org/2010/dodajanje-multiplayerja-in-screenmanagerja-v-igro/preparingformultiplayer/' title='PreparingForMultiplayer'><img width="150" height="150" src="http://naspletu.org/wp-content/uploads/2010/04/PreparingForMultiplayer-150x150.png" class="attachment-thumbnail" alt="PreparingForMultiplayer" title="PreparingForMultiplayer" /></a>
<a href='http://naspletu.org/2010/dodajanje-multiplayerja-in-screenmanagerja-v-igro/multiplayer5/' title='Multiplayer5'><img width="150" height="150" src="http://naspletu.org/wp-content/uploads/2010/04/Multiplayer5-150x150.png" class="attachment-thumbnail" alt="Multiplayer5" title="Multiplayer5" /></a>
<a href='http://naspletu.org/2010/dodajanje-multiplayerja-in-screenmanagerja-v-igro/multiplayer4/' title='Multiplayer4'><img width="150" height="150" src="http://naspletu.org/wp-content/uploads/2010/04/Multiplayer4-150x150.png" class="attachment-thumbnail" alt="Multiplayer4" title="Multiplayer4" /></a>
<a href='http://naspletu.org/2010/dodajanje-multiplayerja-in-screenmanagerja-v-igro/multiplayer3/' title='Multiplayer3'><img width="150" height="150" src="http://naspletu.org/wp-content/uploads/2010/04/Multiplayer3-150x150.png" class="attachment-thumbnail" alt="Multiplayer3" title="Multiplayer3" /></a>
<a href='http://naspletu.org/2010/dodajanje-multiplayerja-in-screenmanagerja-v-igro/multiplayer2/' title='Multiplayer2'><img width="150" height="150" src="http://naspletu.org/wp-content/uploads/2010/04/Multiplayer2-150x150.png" class="attachment-thumbnail" alt="Multiplayer2" title="Multiplayer2" /></a>
<a href='http://naspletu.org/2010/dodajanje-multiplayerja-in-screenmanagerja-v-igro/multiplayer1/' title='Multiplayer1'><img width="150" height="150" src="http://naspletu.org/wp-content/uploads/2010/04/Multiplayer1-150x150.png" class="attachment-thumbnail" alt="Multiplayer1" title="Multiplayer1" /></a>
<a href='http://naspletu.org/2010/dodajanje-multiplayerja-in-screenmanagerja-v-igro/mainmenu/' title='MainMenu'><img width="150" height="150" src="http://naspletu.org/wp-content/uploads/2010/04/MainMenu-150x150.png" class="attachment-thumbnail" alt="MainMenu" title="MainMenu" /></a>
<a href='http://naspletu.org/2010/dodajanje-multiplayerja-in-screenmanagerja-v-igro/gameplay/' title='GamePlay'><img width="150" height="150" src="http://naspletu.org/wp-content/uploads/2010/04/GamePlay-150x150.png" class="attachment-thumbnail" alt="GamePlay" title="GamePlay" /></a>

<p>P.S.: Glede na delujoč multiplayer je potrebno spisati le še kratko dokumentacijo, in špil si boste lahko kmalu potegnili dol(na blogu bo objavljen link). Za tiste najbolj neučakane, kontaktirajte me na mail ali MSN ali gtalk(ali preko golobov pismonoš), pa dobite nekaj za se igrat <img src='http://naspletu.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>P.P.S.: Če bi radi karkol posebnega v igri, napište v komentarje in potrudil se bom dodat v igro <img src='http://naspletu.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>QED. <img src='http://naspletu.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>Še malo igranja z igro in še ena proga :)</title>
		<link>http://naspletu.org/2010/se-malo-igranja-z-igro-in-se-ena-proga/</link>
		<comments>http://naspletu.org/2010/se-malo-igranja-z-igro-in-se-ena-proga/#comments</comments>
		<pubDate>Sat, 10 Apr 2010 15:42:36 +0000</pubDate>
		<dc:creator>matevzp</dc:creator>
				<category><![CDATA[projekti]]></category>
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		<guid isPermaLink="false">http://naspletu.org/?p=507</guid>
		<description><![CDATA[Po parih dneh (in pisnemu izpitu iz OTIja) sem še malo dodelal par stvari. Najprej se moram zahvalit Mihi Feušu za še eno hudo progo. Slednja je precej bolj razgibana in divja za vozit.
Poleg tega sem popravil tudi gravitacijo, ki ni več linearna   Sprva sem imel s progo nekaj problemov na mestih,  [...]]]></description>
			<content:encoded><![CDATA[<p>Po parih dneh (in pisnemu izpitu iz OTIja) sem še malo dodelal par stvari. Najprej se moram zahvalit <a href="http://twitter.com/mihafeus" target="_blank">Mihi Feušu</a> za še eno hudo progo. Slednja je precej bolj razgibana in divja za vozit.</p>
<p>Poleg tega sem popravil tudi gravitacijo, ki ni več linearna <img src='http://naspletu.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Sprva sem imel s progo nekaj problemov na mestih, kjer se je prekrivala &#8220;v več nadstropjih&#8221;. Izgleda, da so žarki(Ray) dvodimenzionalni, kar mi je vračalo negativno višino avtomobila nad progo. Problem je rešen, ostaja pa še precej dolga todo lista:</p>
<ul>
<li>Luči(avtomobilske, cestni reflektorji)</li>
<li>fizika(pri zavijanju, morda malo crash modela, animacija podvozja avtomobila &#8230;)</li>
<li>Multiplayer na enem računalniku</li>
<li>Multiplayer med računalniki(+dedicated server)</li>
</ul>
<p>In še par sličic:</p>

<a href='http://naspletu.org/2010/se-malo-igranja-z-igro-in-se-ena-proga/weirdterrain/' title='weirdTerrain'><img width="150" height="150" src="http://naspletu.org/wp-content/uploads/2010/04/weirdTerrain-150x150.png" class="attachment-thumbnail" alt="weirdTerrain" title="weirdTerrain" /></a>
<a href='http://naspletu.org/2010/se-malo-igranja-z-igro-in-se-ena-proga/tirerotation/' title='TireRotation'><img width="150" height="150" src="http://naspletu.org/wp-content/uploads/2010/04/TireRotation-150x150.png" class="attachment-thumbnail" alt="TireRotation" title="TireRotation" /></a>
<a href='http://naspletu.org/2010/se-malo-igranja-z-igro-in-se-ena-proga/sunnybigscreen/' title='SunnyBigScreen'><img width="150" height="150" src="http://naspletu.org/wp-content/uploads/2010/04/SunnyBigScreen-150x150.png" class="attachment-thumbnail" alt="SunnyBigScreen" title="SunnyBigScreen" /></a>
<a href='http://naspletu.org/2010/se-malo-igranja-z-igro-in-se-ena-proga/steeproad/' title='steepRoad'><img width="150" height="150" src="http://naspletu.org/wp-content/uploads/2010/04/steepRoad-150x150.png" class="attachment-thumbnail" alt="steepRoad" title="steepRoad" /></a>
<a href='http://naspletu.org/2010/se-malo-igranja-z-igro-in-se-ena-proga/insidethecar/' title='insideTheCar'><img width="150" height="150" src="http://naspletu.org/wp-content/uploads/2010/04/insideTheCar-150x150.png" class="attachment-thumbnail" alt="insideTheCar" title="insideTheCar" /></a>
<a href='http://naspletu.org/2010/se-malo-igranja-z-igro-in-se-ena-proga/goingdown/' title='goingDown'><img width="150" height="150" src="http://naspletu.org/wp-content/uploads/2010/04/goingDown-150x150.png" class="attachment-thumbnail" alt="goingDown" title="goingDown" /></a>
<a href='http://naspletu.org/2010/se-malo-igranja-z-igro-in-se-ena-proga/flyinglow/' title='FlyingLow'><img width="150" height="150" src="http://naspletu.org/wp-content/uploads/2010/04/FlyingLow-150x150.png" class="attachment-thumbnail" alt="FlyingLow" title="FlyingLow" /></a>
<a href='http://naspletu.org/2010/se-malo-igranja-z-igro-in-se-ena-proga/falling/' title='Falling'><img width="150" height="150" src="http://naspletu.org/wp-content/uploads/2010/04/Falling-150x150.png" class="attachment-thumbnail" alt="Falling" title="Falling" /></a>
<a href='http://naspletu.org/2010/se-malo-igranja-z-igro-in-se-ena-proga/bigscreen3/' title='bigScreen3'><img width="150" height="150" src="http://naspletu.org/wp-content/uploads/2010/04/bigScreen3-150x150.png" class="attachment-thumbnail" alt="bigScreen3" title="bigScreen3" /></a>
<a href='http://naspletu.org/2010/se-malo-igranja-z-igro-in-se-ena-proga/bigscreen2/' title='bigScreen2'><img width="150" height="150" src="http://naspletu.org/wp-content/uploads/2010/04/bigScreen2-150x150.png" class="attachment-thumbnail" alt="bigScreen2" title="bigScreen2" /></a>
<a href='http://naspletu.org/2010/se-malo-igranja-z-igro-in-se-ena-proga/bigscreen/' title='bigScreen'><img width="150" height="150" src="http://naspletu.org/wp-content/uploads/2010/04/bigScreen-150x150.png" class="attachment-thumbnail" alt="bigScreen" title="bigScreen" /></a>
<a href='http://naspletu.org/2010/se-malo-igranja-z-igro-in-se-ena-proga/bigleftrightturn/' title='BigLeftRightTurn'><img width="150" height="150" src="http://naspletu.org/wp-content/uploads/2010/04/BigLeftRightTurn-150x150.png" class="attachment-thumbnail" alt="BigLeftRightTurn" title="BigLeftRightTurn" /></a>
<a href='http://naspletu.org/2010/se-malo-igranja-z-igro-in-se-ena-proga/bighood2/' title='BigHood2'><img width="150" height="150" src="http://naspletu.org/wp-content/uploads/2010/04/BigHood2-150x150.png" class="attachment-thumbnail" alt="BigHood2" title="BigHood2" /></a>
<a href='http://naspletu.org/2010/se-malo-igranja-z-igro-in-se-ena-proga/bighood/' title='BigHood'><img width="150" height="150" src="http://naspletu.org/wp-content/uploads/2010/04/BigHood-150x150.png" class="attachment-thumbnail" alt="BigHood" title="BigHood" /></a>

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		<item>
		<title>The game is a work in progress and it&#8217;s showing some results :)</title>
		<link>http://naspletu.org/2010/the-game-is-a-work-in-progress-and-its-showing-some-results/</link>
		<comments>http://naspletu.org/2010/the-game-is-a-work-in-progress-and-its-showing-some-results/#comments</comments>
		<pubDate>Tue, 06 Apr 2010 21:06:32 +0000</pubDate>
		<dc:creator>matevzp</dc:creator>
				<category><![CDATA[Foto]]></category>
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		<guid isPermaLink="false">http://matevzp.naspletu.org/?p=486</guid>
		<description><![CDATA[Tale igra res dobro napreduje. V zadnjem tednu sem v igri zamenjal model ladje za dejanski avtomobil. Poleg tega je bil najtežji del simulacija vožnje po razgibanem terenu. Za pomoč sem vzel knjigo z recepti za programiranje v XNA, ki vsebuje par lepih rešitev problemov, ki se človeku na prvi  [...]]]></description>
			<content:encoded><![CDATA[<p>Tale igra res dobro napreduje. V zadnjem tednu sem <a href="http://matevzp.naspletu.org/2010/igrce-igrce-igrce/" target="_blank">v igri</a> zamenjal model ladje za dejanski avtomobil. Poleg tega je bil najtežji del simulacija vožnje po razgibanem terenu. Za pomoč sem vzel <a href="http://www.riemers.net/eng/recipes.php" target="_blank">knjigo z recepti za programiranje v XNA</a>, ki vsebuje par lepih rešitev problemov, ki se človeku na prvi pogled ne zdijo ravno trivialni.</p>
<p>Poleg nagibanja, teksturiranja proge in avtomobila ter obračanja koles na avtomobilu sem se ukvarjal tudi z realistično vožnjo avtomobila. Dodana je logaritemska funkcija za hitrost, prav tako avtomobil zavija obratno sorazmerno s hitrostjo premikanja(torej se avtomobil manj &#8220;obrne&#8221; pri višji hitrosti kakor pri nižji).</p>
<p>Največji problem pa je delal ravno teren po tem, ko se je avtomobil že gibal po sami progi. Nagib je namreč bil preveč očiten, tako da je avto občasno prav &#8220;skakljal&#8221; čez trikotnike na progi. Slednje je bilo rešeno na zelo preprost način. Dodal sem razred z bufferjem, ki si zapomne zandnjih nekaj vrednosti in vrača povprečje teh vrednosti. Tako sem dobil gladkejše prehajanje med ploskvami, ki so se lomile pod precej ostrim kotom(&lt;170°).</p>

<a href='http://naspletu.org/2010/the-game-is-a-work-in-progress-and-its-showing-some-results/turningfontwheels/' title='TurningFontWheels'><img width="150" height="150" src="http://naspletu.org/wp-content/uploads/2010/04/TurningFontWheels-150x150.png" class="attachment-thumbnail" alt="TurningFontWheels" title="TurningFontWheels" /></a>
<a href='http://naspletu.org/2010/the-game-is-a-work-in-progress-and-its-showing-some-results/felloffthetrack/' title='FellOffTheTrack'><img width="150" height="150" src="http://naspletu.org/wp-content/uploads/2010/04/FellOffTheTrack-150x150.png" class="attachment-thumbnail" alt="FellOffTheTrack" title="FellOffTheTrack" /></a>
<a href='http://naspletu.org/2010/the-game-is-a-work-in-progress-and-its-showing-some-results/frontpic/' title='frontPic'><img width="150" height="150" src="http://naspletu.org/wp-content/uploads/2010/04/frontPic-150x150.png" class="attachment-thumbnail" alt="frontPic" title="frontPic" /></a>
<a href='http://naspletu.org/2010/the-game-is-a-work-in-progress-and-its-showing-some-results/steepterrain/' title='steepTerrain'><img width="150" height="150" src="http://naspletu.org/wp-content/uploads/2010/04/steepTerrain-150x150.png" class="attachment-thumbnail" alt="steepTerrain" title="steepTerrain" /></a>
<a href='http://naspletu.org/2010/the-game-is-a-work-in-progress-and-its-showing-some-results/whataroad/' title='whatARoad'><img width="150" height="150" src="http://naspletu.org/wp-content/uploads/2010/04/whatARoad-150x150.png" class="attachment-thumbnail" alt="whatARoad" title="whatARoad" /></a>
<a href='http://naspletu.org/2010/the-game-is-a-work-in-progress-and-its-showing-some-results/lookatthatweirdlicenceplate/' title='lookAtThatWeirdLicencePlate'><img width="150" height="150" src="http://naspletu.org/wp-content/uploads/2010/04/lookAtThatWeirdLicencePlate-150x150.png" class="attachment-thumbnail" alt="lookAtThatWeirdLicencePlate" title="lookAtThatWeirdLicencePlate" /></a>
<a href='http://naspletu.org/2010/the-game-is-a-work-in-progress-and-its-showing-some-results/goingfast2/' title='goingFast2'><img width="150" height="150" src="http://naspletu.org/wp-content/uploads/2010/04/goingFast2-150x150.png" class="attachment-thumbnail" alt="goingFast2" title="goingFast2" /></a>
<a href='http://naspletu.org/2010/the-game-is-a-work-in-progress-and-its-showing-some-results/goingfast/' title='goingFast'><img width="150" height="150" src="http://naspletu.org/wp-content/uploads/2010/04/goingFast-150x150.png" class="attachment-thumbnail" alt="goingFast" title="goingFast" /></a>

]]></content:encoded>
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		</item>
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		<title>Igrce igrce igrce!</title>
		<link>http://naspletu.org/2010/igrce-igrce-igrce/</link>
		<comments>http://naspletu.org/2010/igrce-igrce-igrce/#comments</comments>
		<pubDate>Mon, 15 Mar 2010 19:39:27 +0000</pubDate>
		<dc:creator>matevzp</dc:creator>
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		<category><![CDATA[audi A6]]></category>
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		<category><![CDATA[Tags: 3d model animation]]></category>
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		<guid isPermaLink="false">http://matevzp.naspletu.org/?p=472</guid>
		<description><![CDATA[Drugi semester je s seboj prinesel tudi predmet Računalniška Grafika in tudi mene je zagrablo, da bi spisal kako igrco(taka, ki bo čist po mojem okusu).
Izbral sem si XNA za Visual Studio(ne moti me, če dela stvar samo na Winsih, ker je to pač 95% računalnikov, na katerih se igrajo igrce), ker  [...]]]></description>
			<content:encoded><![CDATA[<p>Drugi semester je s seboj prinesel tudi predmet Računalniška Grafika in tudi mene je zagrablo, da bi spisal kako igrco(taka, ki bo čist po mojem okusu).</p>
<p>Izbral sem si XNA za Visual Studio(ne moti me, če dela stvar samo na Winsih, ker je to pač 95% računalnikov, na katerih se igrajo igrce), ker omogoča enostavno loadanje modelov, risanje zadev, pa tudi tutoriali so idiot-proof pokriti v nulo.</p>
<p>Najprej sem si potegnil dol iz msdn strani <a href="http://msdn.microsoft.com/en-us/library/bb197293.aspx" target="_blank">Going Beyond tutorial &#8211; part 1</a> , iz katerega sem pobral modelček za ladjico. Z ostalimi tremi deli lahko dobimo zelo lepo 3d igrico, sam pa sem se odločil, da grem v smer vožnje po progi. Model vesoljske ladjice tako zaenkrat ostaja, dokler ne dobim nekoga, ki mi izriše kak lušten avto, do takrat pa bo ladjica zadostovala.</p>
<p>Trenutno stanje igrice je sledeče: Delujejo premiki ladjice v ravnini, prav tako premiki kamere(skupaj z avtomobilom, iz enega kota, skupaj pod nastavljenim kotom, zoom in, zoom out itd &#8230; ) ter osnovni collision detection ladjice z progo(in drugo ladjico, vidno na parih slikah). Rdeče črte na slikah so <a href="http://en.wikipedia.org/wiki/Minimum_bounding_box" target="_blank">boundingBoxi</a> oz <a href="http://en.wikipedia.org/wiki/Bounding_sphere" target="_blank">BoundingSphere</a> steze oz. ladjice in služijo za boljšo predstavo objektov v prostoru.</p>
<p>V prihodnjih dneh pričakujem že natančnejši collision detection, tako da bo vožnja dobila realističen(a še vedno arkaden) občutek dejanske vožnje po progi.</p>
<p>še slikce:</p>

<a href='http://naspletu.org/2010/igrce-igrce-igrce/attachment/6/' title='6'><img width="150" height="150" src="http://naspletu.org/wp-content/uploads/2010/03/6-150x150.png" class="attachment-thumbnail" alt="6" title="6" /></a>
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<a href='http://naspletu.org/2010/igrce-igrce-igrce/3-2/' title='3'><img width="150" height="150" src="http://naspletu.org/wp-content/uploads/2010/03/3-150x150.png" class="attachment-thumbnail" alt="3" title="3" /></a>
<a href='http://naspletu.org/2010/igrce-igrce-igrce/2-2/' title='2'><img width="150" height="150" src="http://naspletu.org/wp-content/uploads/2010/03/2-150x150.png" class="attachment-thumbnail" alt="2" title="2" /></a>
<a href='http://naspletu.org/2010/igrce-igrce-igrce/1-2/' title='1'><img width="150" height="150" src="http://naspletu.org/wp-content/uploads/2010/03/1-150x150.png" class="attachment-thumbnail" alt="1" title="1" /></a>

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